With a strong foundation in 3D design, I specialize in creating visually compelling work using industry-standard software such as Blender 3D and Adobe Creative Suite. My expertise spans the 3D design pipeline, from 3d modeling to rendering and animation. As well as complimentary graphics like logo design street signage to complete the realism in my renderings.
Outside of design, I’m passionate about table tennis and maintaining an active lifestyle. Whether it’s the fast-paced strategy of a match or the discipline of staying active, I find that these pursuits fuel my creativity and keep me motivated. Just like in design, precision, adaptability, and continuous improvement play a crucial role in the way I approach both my work and personal interests.
This site serves as my corner of the internet, where I share my most recent designs and a collection of my favorites.
ABOUT ME
SKILLS
3D modeling
Material creation
Animation
Rendering
BLENDER 3D
ILLUSTRATOR
Branding
Typography
2D graphics for 3D
renderings.
PHOTOSHOP
Post editing
INDESIGN
Page Layout
RHINOCEROS 3D
Modeling
Parametric Design
Prototyping
PREMIERE PRO
Video Editing
PHASE 1
PHASE 1
In the beginning I use primitive shapes to block-out the scene, often using sketches as reference. This makes it easy to change things around, while still providing a solid foundation. Where I can arrange a basic lighting setup before adding too much detail.
I like to start with sketches. This is often the most efficient way to get ideas down on paper. A quick and dirty ideation process like sketching, eliminates our tendency to want to make things perfect.
PROCESS
3D PROCESS
2D PDX AIRPORT LOGO
PHASE 2
PHASE 2
At this stage I start adding larger detail elements like the car, tents and street lamps. Then I’ll go back through and add smaller elements like the fruit stand props, once I receive feedback.
This is the stage where I refine the sketches in the computer. Which sometimes means I am combining elements from multiple sketches into one concept.
PHASE 3
Lastly, here I am making final changes based on feedback and sending out for review and approval.
PHASE 4
After final revisions here is the approved design
PHASE 3
In the final phase I’ll do some test renders to ensure textures are rendered and scaled correctly. Adjust lighting based on how it interacts with the various elements that were added after the first stage. And finally I’ll render the full scene with all elements together. Then send it out for one last review.